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Starsector game guide
Starsector game guide





starsector game guide

For just 2 points, the light mortar is a great budget HE weapon. However when faced with armoured fighters, the Vulcanī. An effective, cheap, point defence weapon capable of melting Which involves running up to enemy ships at Mach 10 and shooting all of These are used on system override builds (SO), It does almost as well against destroyers.ī on single, A on Dual. The single has pretty low damage, but still enough for frigates, Most likely the first KE weapon you are going GoodĪgainst fighters if it can hit them and provides decent pressure forĭ on single, B on Dual. GoodĪgainst frigate armour, and mediocre against destroyer armour. The low per-shot damage, it rarely "punches through" armour. On paper the 320 DPS on armour is incredible, however, due to High DPS against shields, perfect accuracy, good range and weapon cost (for what you get). Dealing a 1500 damage burst to shields is no joke for a smallīallistic weapon, however, the turn rate and accuracy make it lessĮffective against fast frigates.

starsector game guide

When massed, the light needler can be one of the scariest things toįight. F: Weapons that are detrimental to your ship, usually because of terrible flux inefficiency.D: Underwhelming, but better than nothing.

starsector game guide

These weapons are usually starter weapons that are common and cheap, but outclassed. B: Usually a solid generalist weapon or a good specialist weapon.A: Either a great all-around weapon or very strong in its speciality.S: These weapons are usually a bit OP, a must-have in almost any situation.I know 600 hours isn't much to some of the vets of this game, and this is by no means a definitive guide just my opinions on some of what the game has to offer This game has a lot of weapons and it can be pretty daunting. Buy items for smuggling via the Black Market, this will save Credits in paying tariffs.I've clocked in about 600 hours in this game over the past year, and I figure this rundown could help some newer players with less experience.Always have your Transponder off when trying to sneak into a system, or interacting with hostile factions.If you’re rushing pirate contraband items, this is a great way to pick where to smuggle stuff to. This will bring up a tooltip that lists the highest demand in nearby systems for that item. When choosing what items to grab for trade or smuggling, press F1 on the commodity.There are other techs that can help with reducing enemy sensor effectiveness as well. Insulated Engine Assembly is a Hullmod that can help with this by making it harder for your ships to be detected.Your detection radius is based on the 5 easiest to spot ships plus 300, across your fleet. Unstable Injectors and Auxillary Thrusters are a good start. Always use faster ships, preferable with some OP devoted to Hullmods that make them faster.Here are some helpful tips for new players This will give you a list of the colonies you want to buy and sell with. Always hover over an item and press F1 to check the prices you find in station. Finding items is as simple as tracking down a major trade station then checking prices. Find an in-demand item, then avoid blockades and defense fleets on the way to the system where the items are badly needed.

starsector game guide

The process of smuggling is pretty simple. These are prime choices for Smuggling in Starsector. Check the factions tab in the Intel menu to see what factions make what items illegal. Many factions make certain items illegal. There are many items in this game, but not all of them are strictly above board. Smuggling in Starsector is a great way to earn some of those credits. And you’re going to need that economic backing, because war is constant out in the Sector. Take on missions and trade your way to economic power. Get dropped into the complex mire of heavily armed spacefaring factions all vying for dominance. Starsector is a rather simple-looking space sim that hides a ton of depth in its decks.







Starsector game guide